Looking back on 2008- wow power leveling

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Looking back on 2008- wow power leveling

Mesajgönderen emmycoffey tarih 15 Ara 2009, 09:16

Looking back on 2008- wow power leveling
Let's hope looking back on 2008 will be more about sugarplums and less about coal.
1. 'Little' Games Get Huge
All year long there's been a growing swell from the 'underbelly' of the Massive gaming scene. While people focus a lot of attention on World of Warcraft and other AAA titles, games like Runescape and MapleStory have quietly been accruing huge numbers of players. While those numbers have been building for some time, it feels like this is the first year that commentator in and out of the industry have realized the full import of these games. WoW may be an 800-pound gorilla, but Runescape's million-plus player base isn't a housepet either.
What's especially interesting is how the success of these 'small' titles mirrors a warming attitude toward imports in the states. MapleStory is easily the highest profile of these, claiming over 3 million subscribers in North America since its launch here early this year.
As the concept of free-to-play games gained popularity among the web-savvy teen and 'tween markets, 2007 saw an explosion in 'garage-coded' games going big-time. Maid Marian's Sherwood Dungeon might the most noteworthy of these games, all done done on the cheap, in Flash, and hitting huge numbers of players.
This was also the year that saw virtual worlds hit the big time. Whether we're talking about the over-hyped Second Life, the announcement of Metaplace, or the under-rated Club Penguin, social online experiences have definitely become front-page news. Killer apps like Webkinz and BarbieGirls pushed the folks who wouldn't necessarily identify with swords and sorcery into an avatar, and primed them for future (subscription-based?) online exploits. A MAN and a Lion sell traveled aion leveling together yyqiang091215 through World of Warcraft Gold the wow power leveling forest. They soon began to wow power leveling boast of their respective superiority to each other in strength and prowess. As they were disputing, they passed a wow gold statue carved in stone, which represented "a Lion strangled by a Man." The traveler pointed to it and said: "See there! How strong wow power leveling we are, and how we prevail over even the king of beasts." The Lion replied: "This statue was made by one of you men. If we Lions knew how aion gold to erect statues, you would see the Man placed under the paw of the Lion." One story is good, till another is told.
SOME CRANES made their feeding grounds on some plowlands wow power leveling newly sown with wheat. For a long time the Farmer, brandishing an empty sling, chased them away by the aion power leveling terror he inspired; but when the birds found that the sling was only swung in the air, they wow power leveling ceased to take any notice of it and would not move. The Farmer, on seeing this, charged his sling with stones, and killed a great number. The remaining birds at once forsook his fields, crying to each other, "It is time for us to be off to Liliput: for this man is no longer content to scare us, but begins to show us in earnest what he can do."
If words suffice not, blows must follow. Lessons to learn: Graphics aren't everything. Free is the best price. Chat is one of the most important part of MMO game design.
2. Messy MMO Failures
It's easy to point at where this trend began in 2007: Vanguard. Every rumor you heard about Sigil and its founders was probably true, and only the largesse of SOE kept the title alive past May. Then you have the explosion of Perpetual Entertainment, a cataclysm that killed Gods and Heroes, may have "nerfed" Star Trek Online into a casual game, and has prompted an already controversial lawsuit. Gods and Heroes wasn't the only high-profile failure this year; Auto Assault launched in such a lackluster fashion last year, it begged the question: "What happens if they launch an online world and nobody comes?" The answer: they shut it down. It came down to the simple reality that neither NetDevil nor NCsoft had enough interest to keep it running, and so the players who liked that game lost out. An unsuccessful product shutting down may not seem surprising, but the last AAA online world to shut down was Asheron's Call 2 in 2005. Before that, I can only think of a handful of other titles that were in active operation which were closed down. And there are a few games that are now the online equivalent of Schr's cat. Is Marvel Universe Online still in production, or has no one yet formally informed the public of that the project didn't make it? The shakeout is not, I think, unexpected by industry onlookers. Just the same, they're sobering signs of the stakes in 2008.
Lessons to learn: High profile doesn't mean low risk. You need more than Vision(tm) to make a game. Silence is not golden.





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emmycoffey
 
Mesajlar: 6
Kayıt: 15 Ara 2009, 09:12

Re: Looking back on 2008- wow power leveling

Mesajgönderen Littilebear tarih 13 Oca 2010, 03:12

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