Louis Vuitton'un yeni reklam yüzü Madonna

Markaların indirim ve kampanya haberleri ve reklam çalışmaları

Louis Vuitton'un yeni reklam yüzü Madonna

Mesajgönderen eubbam tarih 15 Ara 2008, 23:14

Louis Vuitton markasının yeni reklam yüzü ünlü pop şarkıcısı yılların eskitemediği ve her geçen sene daha da bir formunu koruyan Madonna oluyor.
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eubbam
 
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Kayıt: 06 Kas 2008, 00:17

Re: Louis Vuitton'un yeni reklam yüzü Madonna

Mesajgönderen coolbear1010 tarih 10 Eki 2009, 06:21

MMOGameplayer szmcs091010 report: Blizzard outlines massive effort behind World of Warcraft By Brendan Sinclair, GameSpotPosted Sep 17, 2009 9:40 am PT wow gold Austin GDC 2009: Frank Pearce explains what it takes to craft 7,650 quests, 70,000 spells, 40,000 NPCs, 1.5 million assets, and 5.5 million lines of code; some 4,000 employees, 13,250 server blades, and 75,000 CPU cores keep MMORPG running.wow power leveling wow gold Frank Pearce at BlizzCon 2008. Who Was There: Blizzard Entertainment cofounder and executive vice president of product development Frank Pearce and production director J. Allen Brack opened Thursday's schedule of panels with a keynote address titled "The Universe of World of Warcraft." wow power leveling What They Talked About: In the GDC Austin schedule, Pearce and Brack's keynote address is described as offering "an in-depth at the operational complexities of running a large-scale MMO." While there has been no shortage of people to talk about the difficulties of developing and running MMORPGs, few have experience with anything as "large-scale" as World of Warcraft and its 11-million-strong subscriber base. aion gold Just a few of WOW's 11-million-subscriber army. 4l5i6g7h8t9c0o1d2e The biggest recurring theme of the at-times-technical presentation was "large-scale." Brack began by explaining the studio's layout, emphasizing that Blizzard tries to form its structure around the people, and not the other way around. wow power leveling The programming team is responsible for updating and maintaining 5.5 million lines of code. The team of 51 artists has created 1.5 million unique assets for the game, with a handful of sub-teams dedicated to weapons and armor; environments; animation; props like torches or fence posts; dungeons and large objects like houses; and technical art to polish what everyone else creates. There are 37 designers responsible for creating classes, professions, events, a library of more than 70,000 spells, and a population of nearly 40,000 non-player characters. 7c6o5o4l3b2e1a0r9
coolbear1010
 
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Kayıt: 10 Eki 2009, 04:53


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