Activision Might Have a Bad Year wow gold 09sc10zmc17sa reports: Activision Blizzard is competing with Electronic wow gold Arts for the spot of biggest videogame publisher in the world and the fall release line up is a key battle in this wide commercial war. wow gold And now Mike Hickey, who is an analyst with Janco Partners,wow gold is saying that Activision Blizzard might have some problems, generated mostly by a possible delay of Starcraft II and the performance of some new properties. The good news is that Hickey forecasts price cuts for all the major home gaming consoles before the end of the year. The big problem could be coming from Blizzard.wow gold The lead designer on Starcraft II recently stated openly that there were plans for a beta of the game that would take from “four to six months.” wow power leveling Given the fact that no date for the beginning of the beta period was given, this could mean that the long awaited sequel, which is now basically three different games with the Terran campaign coming first, will only be arriving in 2010,wow gold thus reducing the revenue that Activision Blizzard will get in the final quarter of 2009. There are concerns related to the performance of titles like DJ Hero and Tony Hawk Ride. Both of them are sold bundled with peripherals and are more expensive than a typical console release, which might put consumers off given the current economic downturn and the amount of AAA titles that are being released in the run up to Christmas. The same issue might affect Guitar Hero 5 and the Van Halen release. wow gold Hickey is also pointing out to the fact that some Activision Blizzard insiders are selling their shares, which could be a sign of a tough period to come and the company is also likely to face some challenges in the MMO field as competitors,wow gold like Aion from NCsoft, are launched, and as World of Warcraft switches operators in China, one of the biggest markets. wow power leveling Blizzard Designs for the Hardcore First lot of people are eager to find out what's the secret behind the success of each videogame developed by Blizzard, from the original Starcraft to World of Warcraft going through the Diablo series. wow gold Recently, one of the most important people at the company, Rob Pardo, who is the chief of game design, might have offered an insight saying that Blizzard was creating, first and foremost, for the hardcore gaming crowd. Pardo talked to Eurogamer and told it that wow power leveling“We really try to serve both audiences. One of the ways we do that is that we build for the depth first - for the hardcore first... Then, what we do gradually once we have that basic game - which is really fun to all of us,wow power leveling because a lot of the people here are pretty hardcore - then we really start trying to make the game more and more accessible.” wow power leveling Basically, this means that Blizzard videogames need to first have the replayability and the depth that are required to make sure that true fans and passionate gamers are satisfied over the long term. Other players might not even get to see all the content offered but that doesn't mean they will not enjoy it.wow power leveling This process makes sure that the game has plenty to offer to all players and that calls for more content only appear late after the release date. Pardo also said that with Starcraft II,wow power leveling Blizzard chose to make sure that the multiplayer components of the upcoming strategy title were perfectly balanced before even beginning to think about the single player campaigns. This is one of the reasons that led to the decision of splitting the game in three different releases,wow power leveling each of them offering one campaign for one race while delivering the whole multiplayer section to those interested in taking on other humans in battle.
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